
That title is Og-speak for the name of tonight's adventure: "We Go Hunting". This is the caveman game where everyone only has 3-8 words they are allowed to use off a list of 18. You can explain what you are doing, but all conversation must be in character, using only your list of words.
The game started off with everyone deciding that the clan was low on food, so they were going to go find some food. A run in with a "big big thing" left one of their members (derk) unconscious, so they dropped him off back at the cave, and brought derk's son (derk derk) along for more food hunting. After more looking around for food, they came back to the cave again, and found that derk was missing.
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This is a book about a guy who is healed of alzheimer's and is trying to adjust to a world that's different from what he remembers. Except, it's really more of a book about cool, plausible sci-fi, and what kinds of dangerous things can happen in such a world. The alzheimer recovery bit is really just a vehicle to allow the reader to adjust to the new world at the same time as the character.
This book does start off a little rough. It's very disjointed in spots, and the plot, which is introduced in the first chapter, seems to go on hiatus for a good chunk of the book. I can't quite tell if the disjointed bit is intentional, but it certainly can make spots a bit confusing as you try and figure out exactly what's happening.
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Hero in the Shadows by David Gemmell
This is a Gemmell book in the Drenai series. It focuses on the recurring character, Waylander, who is (or rather, was) an assassin. He no longer assasses, but he can't seem to keep himself from protecting those around him. Unlike others of Gemmell's books in this series, the plot is more complex than "man inspires others to hold out against impossible odds". This time there are a number of other things going on admidst a backdrop of an ancient evil seeking to enter the world through a breaking down magical gate.
Gemmell always writes intense (though usually brutal) action scenes, and this book is no exception. There's plenty of action here, and a relatively straightforward plot that is carried forward by very compelling characters.
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There has been some mention around here about a website called Fantastic Fiction, and I wanted to put in my own plug for a book related website. So, I figured I'd post comparison links, using the recently mentioned Salamandastron book so that you could see what each site has to offer. Then I'll provide some running commentary on a comparison of features of the two sites. I will warn you ahead of time though, that I'm likely to prefer LibraryThing, as I'm already biased.
First off, the main pages... LibraryThing and Fantastic Fiction. Now, it may be just me, but I really do prefer the general color scheme and layout of LibraryThing. It's easier on the eyes, and just looks a little more polished.
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Reality Disfunction by Peter F. Hamilton
I really wanted to like this book. It had a feel that was pretty simliar to Stephen Baxter, who is one of my favorite sci-fi authors, but generally a little less "far out" and without Baxter's strong, common theme. Unfortunately, I didn't end up reading the entire book, but gave it back to the borrow/take library at work.
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This is not actually the first time I've read this book. I think I first read it back in high school. Larry Niven is a very prolific author who has been writing since 1964. Ringworld was first published in 1970, and actually stands up quite well to the test of time.
The story is about a small team of people who go to explore a ringworld, and constructed artifact which completely encircles a star. But, that's only the general backdrop of the story. It's really more about species manipulation, advanced races, secrets, clever thinking, and wild-crazy-good luck. The book is very easy reading, and simple to get into. The plot is pretty straight forward, but not necessarily predictable.
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Monday night our roleplaying group finally got together to start working on characters for our upcoming GURPS Firefly game. Everyone has had tricky schedules lately, or there's been bad weather, or something has just come up for like the past month since we played Og, so it was good to finally get moving again.
We spent a good chunk of the evening just talking about what kind of character everyone was going to play without even pulling out character sheets and thinking about attributes and skills and such. This was really useful, because everyone was able to get help with fleshing out their characters and adding interesting details.
I don't have a lot of time tonight to go over everyone's characters, so expect a dump on that next week. For now I'll just say that we've got a very interesting group of characters put together, and it should be a lot of fun to play.
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