
Tonight we made some lists of potential plot ideas for upcoming adventures and set-piece location and events that could happen during those plots. This is part of a kind of interesting idea that we're experimenting with. The idea is that I need help running a cinematic/low-powered-supers campaign, and my players need some help playing in such a campaign. So, we're going to together determine an overall plot for the next adventure, and then together pick a couple set-piece location or event that will happen during that plot (I will also pick another couple set-piece items that the players won't know about). This will help me run a game that fits nicely into the genre, and allows the players to have a sense of where things are going so that they can help the story flow smoothly.
For example, a plot might be... one of the NPCs that is a crew member of the ship that is the group's home base gets kidnapped, and the group has to rescue him. Some set-pieces might be escaping from a death trap, dealing with a pesky monkey, and having a fist fight on the wing of a parked airplane. So, the set-piece items are kind of scenes events that could happen.
The intent of this is to help develop some of the "stereotypical" plots and events that should occur in a story of this genre. It'll be an interesting experiment, but I think it'll actually work out really well. I've got a list now of about 10 plots and 24 set-pieces, and all my players know to give me more as they come up with them.
We also worked some on reworking characters to account for the 5 years that has passed since their last adventure. This gives everyone the opportunity to alter their characters so that they all mesh together a little better, and all have a better role when it comes to something like combat (for everyone except Brooky), and non-combat situations (for Brooky).
Anyway, it's all good stuff. We'll probably finish up characters next week, and then we'll be ready to jump back into a new adventure. I'm pretty excited, and I think everyone else is too.