
As I mentioned earlier, I'm working on writing a program that will generate families for use in roleplaying games. Well, things are coming along rather nicely. Today I got a good chunk of the visualization routines in place. That means I can now view my output as something other than raw XML. There are still some issues that I need to take care of. Some things aren't aligning properly, I'd like to display more information about the dates when things happened, and for now, family members who died without children are not displayed (in order to save display space), but I'd like to show all those compacted into a single box so that their presence isn't lost.
One way or another, it's still good progress. Probably it's well enough along that I start doing more work on improving the simulation engine (adding details, making it customizable, tracking major events, etc). When it's done, I should be able to make builds available for Windows, Linux, and Mac. We'll see.

In other news... Yes, I went back to Barnes & Noble. I picked up the 3rd season of Lost, plus two items which will be gifts for other people. Can't say more because I don't want to give anything away. 