A recent confrontation...

Haakon's picture

Areo welcomed the rain of pebbles that showered over him as he crouched behind the crumbling and ruined wall. Tiny pebbles, tinkering against armor that had, until a very short time ago, seemed quite adequate defense against the slings and arrows of the world around him. Considering however, the somewhat un-pebble like dimensions of the projectiles now erupting from within the ruined church on the bluff, the pebbles that sprang forth from the landfall of the former were a welcome alternative.
A screeching sound that set every hair on Areo's neck to standing arose from within that rapidly deteriorating sanctuary. It was a sharp sound, like the point of a dagger being drawn across a writing slate. He felt it is his teeth, wincing as he pressed himself closer into what shelter the low wall still provided.
Thinking back, he was forced to admit wiser decisions might have been made. That thrice cursed fetish, a simple enough device, if a bit macabre with its little glass phial of bones and fur. And that worthless monk! It was a mistake bringing the monk. But, no, it wasn't the monk that had dropped the fetish, was it? Fair is fair, Areo was quite willing to take his share of the blame. Yet how could he possibly have suspected such a grizzly little charm could contain magic so potent? Yes, yes more caution would have been prudent. Even still, the monk should have warned them more forcefully, but he had barely said a word. Nazzei, Nasser, Nauzzey... whatever was his name, more a mouse than a monk. Pitiful. And now? Trapped within the reliquary beneath the church, most probably. Trapped, but quite probably safe. That was a deep chamber, and a long and narrow stair. Safe, at least from the barrage Areo currently found himself facing.
In the reliquary. Areo sighed, secure at least from the beast, but how safe? He suspected it had been very safe. Likely chosen for precisely that reason. After all, where else would you store not one but two such valuable items? And one of them as fragile as the glass jar was, sealed with a cork and tucked safely within its box. A safe place. And then we opened it didn't we? BUT THE MONK! Areo had been curious before, but recognized the qualities of the item at least somewhat had encouraged his companions to abandon the box and its eerie little bottle. It was the prefect of the church that had sent them... nay that had driven them... to come back and explore the fetish with THE MONK to divine its secrets! The discussion that followed ended with my own attempt to examine the artifact, its only true to admit. The strap must of caught on that clumsy monk's fingers, surely it was HIS fault as much as my own? No... that's pride I fear, it was my rash behavior that caused it to break. And what emerged was, well, unexpected to say the least. The fur and bones visible inside the glass scattered on the floor of that sanctum, but from the debris of the fetish's demise rose a misty form that hung over the broken vessel only briefly before it stretched and flowed up the stairs. Argyle, in accord with his roguish nature gave chase, as did I. The others fell away behind us, I can only guess what they witnessed, no doubt that simpering monk held them up long enough to have been trapped below. For my part it was all too apparent, the power that escaped that phial was enormous and forming to fill the sanctuary before us.
It had grown strangely quiet. An unseen rock tumbled and clattered in the distance. Areo swallowed and slowly raised his head, inching upward to bring his eyes above the level of the wall before him. Looking toward the church there was no sign of any of his companions. Only a facade, a now roofless configuration of walls broken occasionally by high and pane less windows. There! Behind 2 of these windows Areo could see the object of his frustration. Two patches of greyish green hide, something like 16 feet apart, framed by the windows in the dying light.
That hide! Tough as it comes, that hide. The madman Argyle had drawn an arrow on it from point blank range, and futile as it had seemed to him at the time, Areo was forced to admit it had taken a fair amount of courage to stand within those walls level such an assault. The shaft was deflected quite harmlessly by those greenish grey scales, harmlessly enough so that even to the thickheaded archer it must have been immediately apparent there could be only one victor in a battle within those walls. Areo allowed himself a smile as he recalled the haste in which the archer had thrown aside his heroic poise and bluster to scramble for the open ground outside coughing and waving his arms blindly. The humorous moment had been cut short, however, when befuddled by some bilious fumes the beast had unleashed, his own dash to the entrance led Areo straight on into the beast itself.
Areo cringed as he remembered his own words then, expecting the worst and feeling quite small standing now as he was beneath the towering bulk of the thing, he had croaked out wretchedly, "You aren't going to eat me, are you?".
Areo was then, at that moment, the sole object of the dragon's attention. That voice will be hard to forget, as it answered his plea,
"No", it rumbled and with a flick of one taloned claw had sent Areo cart wheeling through the exit nearly knocking over the gagging, sputtering, archer Argyle, still reeling from the effects of the gaseous vapor the beast had spewed.
Areo slouched back behind the wall, mopping his brow lightly and marking his last view of the sun as it sunk below the wooded hillside to the west. Perhaps when night falls it will be safer to move, he thought. The thing within the church seemed to catch even the smallest amount of movement. He and Argyle had been fortunate to find respite from the creature's attention long enough to find an alcove in which they could recover a measure of their breath and perform some small appraisal of the situation. A scraping, screech, horrible to hear, rose from within the church as Areo prepared a spell. Areo had then laid a hand upon Argyle's chest and whispered a few healing words to clear the ailing archer's lungs. Apparently Argyle's common sense dissipated as his lung capacity increased. The spell of healing had hardly faded when, to Areo's immense displeasure, the archer had leapt from their position, drawn back his long bow, and taken aim. He seemed to stand there for ages, so long that Areo pulled himself up risking exposure but compelled to see what would happen next. The scene that met his eyes was surreal. One forelimb resting easily on the top of the high cathedral wall, the other raising someshape both dark and irregular clasped in a clawed fist and drawn back into air behind it, the dragon's head and neck rose high above the side of the church. A soft thwip marked the loosing of Argyle's arrow as the bowstring hastened it on its deadly way.
The dying light caught the arrow's gleaming tip and traced its high arc towards the dragon's head. Areo stared in disbelief as the arrow sped closer and closer and finally ricocheted off the dragon's brow inches above it's right eye. It was then that the creatures arm sprang forward, and in the twilight the dark shape once grasped within its claw grew larger, and larger as it sped towards the exposed archer. Areo dove back within the paltry shelter of his alcove, catching only a glimpse of Argyle's retreating cloak before a large chunk of the church wall planted itself into the ground where the archer had once stood. Through the crash and scatter of flying stones it sent out, Areo was sure he had heard the archer cursing his luck, though when the dust settled he was nowhere to be seen.

Sareth's picture

A recent confrontation...

Buwahahahaha! Hahaha! Ha!

Snort!

Buwahahahaha!

That was a fun session...

Veni, Vidi, Volo in domum redire.

Haakon's picture

A recent confrontation...

I tried to write something from Alde's character's perspective but you can only write so much about falling down the stairs and sweeping the floor.

Sareth's picture

A recent confrontation...

Well there's always that fellow who fell down the hole in the road...

Veni, Vidi, Volo in domum redire.

Haakon's picture

A recent confrontation...

Yeeee-aaaahhhhh, cause the Dragon was throwin stuff at me!
Pesky Dragon...
Maybe next time the mage will remember to boostus the archer so I can get the dragon in the mouth or the eye or somplace tender....

Aldernon's picture

A recent confrontation...

Haakon wrote:
I tried to write something from Alde's character's perspective but you can only write so much about falling down the stairs and sweeping the floor.

And I suppose you wanted me to go toe to toe w/ the thing? Hmm...?

No, I'm afraid to stay in character I had to avoid being quite so dimwitted as the dimwitted. Calvert thought it prudent to save the lives of the mage and the monk (not sure why the monk, must be some sense of duty)

Good story though, I liked it alot! And yer right, hard to say much from our point of view hiding in the reliquiry.

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

SaberSnail's picture

A recent confrontation...

The beginning is a bit confusing, but besides that... Nice, very dramatic!

So? What happened? You can't leave us hanging :-k

Aldernon's picture

A recent confrontation...

It would be confusing in its current state to anyone that wasn't there, very true.

End result, it hasn't ended Wink

We managed to escape the reliquery(sp?) after we realized our mage trapped w/ us was able to teleport and use telepathy to find out if those outside were ok. We gathered via her teleporting skills, and through a little deus ex, we managed to get back to the town we left, only to find out we were stiffed by our employers and that one of our party was deadset on "finishing" off the fight w/ the dragon Wink

So we're in a lull, and depending on the dice roll next week, anything could happen. We're doing random round robin gm'ing with the same characters, has been quite a hoot! No single GM, every session is off-the-cuff, as we don't roll the die to find out who'll GM until we all get together that night.

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

Haakon's picture

A recent confrontation...

Kheldar wrote:

The beginning is a bit confusing, but besides that... Nice, very dramatic!

So? What happened? You can't leave us hanging :-k

Ohhhh lets see. When Argyle disappeared he had, in fact, fallen through a hole into the sewer. Now we had visited an extension of this sewer some hours ago, and suspected it to be inhabited by spiders of various sizes. Naturally before in another darks space the other fighters had had lasting light spells cast upon thier weapons but I neglected to, so I was in this pitch black tunnel with a longbow, a broadsword, and a badly sprained ankle. I started stumbling in what I hoped would be the general direction of the church, hoping i might find an entrance to help free our stranded fighter Calvert and the mage. I wanted to regroup and have another go at the dragon. I was pretty sure with the proper strategy we could take it. But on the way I found what felt like a giant spider, and had to hack it ta bits in the darkness, this is where Areo joins up with me again, revealing the spider corpse and also more unblocked tunnel. We continue, but instead of finding a passage to the reliquary we stumble to the end of the sewer. At this point exhausted battlemage and glorybound archer decide to make camp. The other element of the party remembers they have telepathy and teleport, tell the battlemage they are going to join us soon, and then procede to teleport the monk into the darkness beside me. I strike him thinking he is a critter before the others have time to join us. Then while i am formulating a plan the sneaky mage teleports me back to a previous campsite. Then when the rest have rejoined me and I am ranting about being teleported against my will, she does it again. I resolve to sleep the night, get a horse and return for another go at the Dragon with anyone who will follow me. Next day Battlemage Areo and I run into Mage and Calvert the fighter with the monk. The 4 of them proceed to the church which employed us to research the artifact to try to exact some measure of payment from them, and instead end up committing many felonies. I on the other hand no longer trust the mage so I headed to the Adventurer's guild to wait for any members of the party who still wish to help me take out the dragon. It pretty much ended with most of us gathering at the guild, I think we will start off from there next week.

Haakon's picture

A recent confrontation...

Aldernon wrote:

It would be confusing in its current state to anyone that wasn't there, very true.

End result, it hasn't ended Wink

We managed to escape the reliquery(sp?) after we realized our mage trapped w/ us was able to teleport and use telepathy to find out if those outside were ok.  We gathered via her teleporting skills, and through a little deus ex, we managed to get back to the town we left, only to find out we were stiffed by our employers and that one of our party was deadset on "finishing" off the fight w/ the dragon Wink

So we're in a lull, and depending on the dice roll next week, anything could happen.  We're doing random round robin gm'ing with the same characters, has been quite a hoot!  No single GM, every session is off-the-cuff, as we don't roll the die to find out who'll GM until we all get together that night.

Stiffed by your employers?!?!?! We weren't employed to loose a dragon on the region. We were employed to escort a monk so he could research the artifact. It wasn't untill our battlemage critically failed an attempt to grab at the device that it was broken. I think we all have a certain responsibility to snuff the dragon or at least collect a good trophy off it ! Stare

I am jazzed! IC I want to add Dragonslayer to my resume! OOC I love the dynamic the round robin effort creates. I sort of built the foundation of this but James has taken it in a completely different direction from what I had planned.
Maybe we need to move to 2 days a week hehe any takers!?

SaberSnail's picture

A recent confrontation...

What system are you guys using?

Aldernon's picture

A recent confrontation...

Kheldar wrote:
What system are you guys using?

GURPS 3rd ed.

And we most certainly were stiffed, we did our job. And we're more than happy to deal w/ any extra reprecussions of that separately, but we did what we were hired to do.

Oh, and we didn't loose a dragon on anyone yet. It's been very content to stay in the ruines where it was let loose, so far. I'd be more sympathetic to your argument if it actually were threatening anyone. JUST the existence of it does not a threat make. Wink

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

Kent's picture

A recent confrontation...

round-robin GMing... risky. You'd all have to have a pretty cohesive idea of the world you're in - it's laws and such not. I have difficulty imagining it...

Sounds intriguing. 8)

-- Kent

Haakon's picture

A recent confrontation...

I think the effort arose more or less from a lack of enthusiasm, or ability to commit, from any one person to engage lengthy episodes of GMing. Initially I was in favor of rolling at the end of a session for the next weeks GM giving a week for prep but so far I have to say its been great fun both to play and GM in the hot seat style with no prep.

Aldernon's picture

A recent confrontation...

Kent wrote:

round-robin GMing... risky.  You'd all have to have a pretty cohesive idea of the world you're in - it's laws and such not.  I have difficulty imagining it...

Sounds intriguing.  8)

Funny thing about that, turns out we have NO cohesive idea of the world and it's laws. Makes it quite exciting, no one knows what's about to happen!

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

SaberSnail's picture

A recent confrontation...

So, who has the tendancy to be the craziest GM? Laughing out loud

Aldernon's picture

A recent confrontation...

Kheldar wrote:
So, who has the tendancy to be the craziest GM?  :lol:

So far there's only been 3 sessions, and the dice rolls have yielded Sareth/Haakon/Sareth as GM's. Can't really pick a craziest out of that sampling.

I'll be most interested to see how Teah handles GM'ing, as I'm not sure she ever has for a group. I tend to feel relieved when the dice keep me out of the GM'ing roll, but am a little excited to get back into and see what I can come up with too.

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

Sareth's picture

A recent confrontation...

So how went the re-match?

Veni, Vidi, Volo in domum redire.

Aldernon's picture

A recent confrontation...

It didn't.

So far an unwritten rule seems to have been followed, namely that if 2 people are absent we fall back to contingency plan of other games.

Two people were absent, we magicked all night, fun times were had by most Wink

Merfolk decks doing 200+ points of damage in 4 turns and still not winning is rather frustrating!

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

Sareth's picture

A recent confrontation...

Hoooooooooly Craaaaaaaaaaap!

200+ points and some one survived?

Do tell!

Veni, Vidi, Volo in domum redire.

Kent's picture

A recent confrontation...

200 points!? I know it's been a LONG time since I've played MTG, but ... wasn't a 20 to 50 point game typical? How in the world do you do 200 points of damage? :?

-- Kent

Aldernon's picture

A recent confrontation...

Kent wrote:
200 points!?  I know it's been a LONG time since I've played MTG, but ... wasn't a 20 to 50 point game typical?  How in the world do you do 200 points of damage?   :?

Merfolk deck, it was 200 over a few turns, approx 30-50 points per turn. The oppenent, we found out, was using mult copies of a card restricted to only one copy, which made all the difference. Oh well...it was still neat to see the merfolk enmasse!

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

Haakon's picture

A recent confrontation...

Yeah gack my poison deck got nerfed early and I was forced to suffer through until Aldernon finally drew out his Library. God that was fun lemme tell ya. Bout the time I thought I might get back into it Alde killed all my 'nakes with Merfolk Assassins Sad

I shudder to think what might have happened if Alde had played a Feldon's cane. We might still be there...

Kent's picture

A recent confrontation...

multiple copies of a restricted card...

"Yeah, good thing I got to play my third royal assasin, right?" Wink

-- Kent

Aldernon's picture

A recent confrontation...

Kent wrote:

multiple copies of a restricted card...

"Yeah, good thing I got to play my third royal assasin, right?"  :wink:

In this case, it was 3 ivory towers (the restricted to one card) his 2nd library of leng, and most of his deck in his hand. Equated to 30-50 life per turn.

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

Haakon's picture

A recent confrontation...

Yeah that was nasty. We all find little issues with our decks, and mostly there is no trouble once we all talk it through. I think I had an extra earthcraft in a deck ( made it very easy to inundate Alde with a herd of squirrels...) and I know Alde had a few extra Lotus Petal in a deck he was running lately. Unfortuneately I don't know that Ivory tower is still restricted. Worth further investigation. I will say that just because it is legal doesn't mean it is a sure thing. Pete played a similiar trick with elves a few weeks ago and I started throwing a 15/15 nightmare at him. 60 life seems like alot until you are losing 25% per attack from a single creature. Thats why I have always been so fond of poison counter decks. 10 poison damage. 2 counters is 20%. 5 turns yur toast. Alde has regreted the moment he gave me the last clue to perfect my delivery system. Since its revision that deck is about 75% win ratio, which is very good for something I built. Under reasonable circumstances it has the potential to deliver as many as 6 counters a turn with one critter.

Aldernon's picture

A recent confrontation...

Well, I have to apologize, appears Ivory Tower isn't restricted anymore. Totally legit. Definate weakness of the merfolk, no way to deal with artifacts. Oh well, it's pretty new, and hasn't had any modifications yet...bout time to tweak it Wink

"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." -Douglas Adams

Haakon's picture

A recent confrontation...

I see animate artifacts in the future...