
Our Friday night game went well. The party got the married couple to one of the nearby systems without too much difficulty (other than a short fist-fight that broke out between Gabby and a crew member of the ship they were on. Apparently Gabby can be a little... "snooty" over her status as Dame, and ended up provoking someone into taking a swing at her. She happens to be a pretty good brawler, but Melvin J. broke up the fight before it went too far.
Anyway, after dropping the couple off on a nearby system, the group convinced the pilot of the to let them take a working passage to a destination a couple systems down the line. He agreed, and next week (we'll be playing Wednesday instead of Friday due to scheduling problems) they'll make the trip and likely run into more adventures.
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Last night's roleplaying went well. We created characters and started a short introductory adventure. Everyone had fun, and everyone is looking forward to next week.
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So, here I've been complaining about my crazily busy schedule, and how I'm trying to find room in my life to do all that I want to do... Well, let me just provide a small example of why fixing my schedule is probably a hopeless task.
I'm writing this up at this moment because I happen to have a half hour or so until I start a new roleplaying group. That's right, as of tonight I'll be GMing two different gaming groups at the same time (well, not exactly the same time, since one group meets on Monday and the other meets on Friday, but you know what I mean).
How did this happen? Well, I happened to start talking with a friend of mine from church about roleplaying. He'd played D&D when he was young, and he expressed some interest. Next thing you know, he was explaining how he though his 14(ish) year old daughter should play in order to help her develop her creativity. Then all of a sudden he was asking if I wanted to run a game. How could I say no?
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