Chat log started at 25.10.2005 / 17:02:56
Chat log started at 25.10.2005 / 18:23:40
GM: [3d6 = 16]
Campaign saved.
Campaign saved.
Campaign saved.
Campaign saved.
Chat log started at 25.10.2005 / 18:46:17
Chat log started at 25.10.2005 / 18:51:45
'Mark' connected
'Mark' identified as 'Petr Stepanov'
'Aldernon' connected
'Aldernon' identified as 'JamesJohnson'
Andrew (GM): Hey guys
JamesJohnson: hello?
JamesJohnson: ok...this gonna take some getting used too :)
Andrew (GM): Yup.
Andrew (GM): I haven't heard anything from Kent...
Andrew (GM): Don't forget to use Alt-Enter for OOC chat.
'Mark' disconnected
'Aldernon' disconnected
Campaign saved.
'Mark' connected
'Mark' identified as 'Petr Stepanov'
Mark (Petr Stepanov): this is a test
Mark (Petr Stepanov): try disconnecting and reconnecting with server character to stabilize?
'Aldernon' connected
'Aldernon' identified as 'Aldernon'
Andrew (GM): Did you select the server character when you came in?
Aldernon: sigh
Andrew (GM): sigh?
Aldernon: I think I lost myself
Andrew (GM): Heh
'Aldernon' disconnected
Petr Stepanov: [3d6 = 10]
GM: [3d6 = 14]
'Aldernon' connected
GM: [3d6 = 9]
Campaign saved.
'Aldernon' identified as 'JamesJohnson'
Andrew (GM): Not sure what happened there, but seems to be working now.
JamesJohnson: I tried to change my name...
Andrew (GM): Hmm... curious
Mark (Petr Stepanov): might have been problems with local/server characters
JamesJohnson: Lost evertying whenI did
Andrew (GM): Don't forget using Alt-Enter to send OOC chat
Aldernon (JamesJohnson): oh
Andrew (GM): Good habit to get into for the sake of the logs.
Aldernon (JamesJohnson): how was I suppose to not forget that, when I didnt know that? ;)
Andrew (GM): Heh
Aldernon (JamesJohnson): ok..so you able to see my char?
Mark (Petr Stepanov): a few other commands; Alt+ENTER is OOC; Control+ENTER is act; Shit+Control is Emote
Andrew (GM): Yup, I'm checking it out now.
Aldernon (JamesJohnson): shit control eh? ;)
Andrew (GM): Not advantages... interesting. Looks like a workable character to me.
Aldernon (JamesJohnson): I'm thinking a quick death....
Andrew (GM): Heh. :)
Mark (Petr Stepanov): or even shift :)
GM: Well, I don't think I'm going to wait much longer for Kent.
Aldernon (JamesJohnson): I'm much more familar with commands like '/action' rather than extra mod keys with enter
Mark (Petr Stepanov): There does seem to be a /mood command that works that way...
Petr Stepanov (pensive): I think...
Andrew (GM): Yeah, it's covered a little in the pdf.
JamesJohnson (silly): curious
Campaign saved.
Mark (Petr Stepanov): looks like mood cannot be combined with OOC tho
Andrew (GM): Guess that makes some sense.
-> JamesJohnson: Just a test whisper
Andrew (GM): Ok, I think I'm preloading an image to you guys.
Aldernon (JamesJohnson): note:I'm on a touch pad, gonna take a bit to figure out best way to roll the dice
GM: You can use /die 3d6
Andrew (GM): Might not be as fun though.
'Aldernon' disconnected
'Mark' disconnected
'Mark' connected
'Aldernon' connected
'Mark' identified as 'Petr Stepanov'
'Aldernon' identified as 'JamesJohnson'
Aldernon (JamesJohnson): am I back?
Mark (Petr Stepanov): odd
Aldernon (JamesJohnson): what'd I miss?
Mark (Petr Stepanov): I think you missed a server disconnect
Andrew (GM): Don't think you missed anything... that was odd.
Campaign saved.
Aldernon (JamesJohnson): nope, pretty sure I caught that part ;)
Mark (Petr Stepanov): could be sending the picture dropped us
-> Petr: Stepanov Testing whispers.
Aldernon (JamesJohnson): time out?
Andrew (GM): Perhaps... Well, Kent says he can't make it, so I guess we'll start.
Petr Stepanov: seems to work
Mark (Petr Stepanov): sounds good
GM: One other note. If you do get disconnected and can't rejoin, try changing your Player name (not character name).
GM: So, do either of you have any idea how you got interested in "strange phenomena" or how you might have met each other?
Aldernon (JamesJohnson): none, I'm not even terribly familiar with Cthulu...sorry
Mark (Petr Stepanov): I noticed strange patterns in some of the reading and research I have been doing
Aldernon (JamesJohnson): I thinkt he gov't is out to get me
GM: Ok, brief introduction for Aldernon then.
GM: Heh... actually, that can work just fine.
Petr Stepanov: cryptography...
-> Petr: Stepanov Right.
GM: Essentially, there are things out there that man is not meant to know.
Petr Stepanov: James, I am a writer in exile, from the motherland of Russia. The one time someone actually wrote what I said...
GM: Except for some reason, you're determined to know those things. :)
Aldernon (JamesJohnson): ah that I understand....
Campaign saved.
Petr Stepanov: I fled the CCCP back in the early 80's... now with the recent collapse of the country, I am still unsure if it is safe to return.
JamesJohnson: I am a mid level bored office worker, studied a bit in europe in college
GM: For now, I think we'll assume that both of you heard some strange rumors about something people are calling ghosts or something. You hooked up with each other because of that, and decided to go check this thing out. Reasonable?
Aldernon (JamesJohnson): Read it on a web-site, went to look for ourselves, ran into each other in a coffee shop, eh?
GM: Oh yes, the year would be... about 1993 if I recall.
GM: Website might be a little premature, but BBS could work. :)
Aldernon (JamesJohnson): right
Mark (Petr Stepanov): Coffee shop works for me; BBS is not something I would be reading at this point
GM: Good enough. How about a little background...
Built in 1892 by the wealthy Allen family, the Paradise Theater was a showplace for stage acts, the finest venue in town. It seated 350 people, and the walls were a glorious riot of bas-relief and gilt. When the attractions of vaudeville began to fade in favor of those of the silver screen, the Allens decided to convert the Paradise into a movie theater. From 1928 on, the Paradise showed film after film for generations of entertainment-hungry citizens.
The Paradise closed in 1974. The costs of renovating the aging structure and the single yellowing screen conspired to make it unprofitable. Already in considerable disrepair, the ensuing years of neglect left the Paradise in riuns.
The theater's one-hundredth anniversary came and went with little fanfare besides a maudlin editorial in the local paper. But a year ago, hope emerged: A local arts group bought the theater from the Allen Foundation and began a slow process of volunteer renovation and improvement, in the hopes of restoring the Paradise to its former glory as a home to both performing arts and cinema. That new hope is close to realization, as the theater reopens in just a couple of days.
But there's trouble in paradise. A young woman had an accident there recently and has been hospitalized. Rumors are spreading that the theater is haunted, and that the woman saw something horrible. Some old-timers even remember other unsettling incidents, long forgotten until now, and whispers of madness and corruption dog the once-sterling reputation of the Allen clan and its legacy foundation.
Petr Stepanov: Ah, restoration of Paradise, a promise I have heard before, yes?
JamesJohnson: heh
JamesJohnson: I suppose so...
Campaign saved.
JamesJohnson: but this paradise isn't such a grand notion, I think
JamesJohnson: curious though, the rumors...
GM: Since we are assuming that you guys wish to check this out. Do you have any particular plan of approach?
Petr Stepanov: Perhaps that is so. But, I must see this new place - for a story perhaps.
JamesJohnson: I'm not sure about writing, but I'msure there's a story there...
Petr Stepanov: To my mind, we should talk with the woman, if she is any condition to speak.
JamesJohnson: I'm more interested in the older stories though...
JamesJohnson: ah, we can certainly start w/ the present
Petr Stepanov: Let us start at the present and work to the past. The light of current events may help us understand the old
JamesJohnson: hmm...that's reasonable!
JamesJohnson: Supose she's still in the hospital, and taking visitors?
Petr Stepanov: We should call on her and see.
JamesJohnson: pays the bill
Petr Stepanov: Do you perchance have a vehicle outside?
JamesJohnson: I'm afraid I have nothing but a pocket of cash...
GM: A vehicle would be plausible given your wealth/status levels.
Aldernon (JamesJohnson): here's where we find out we weren't purchasing stuff ;)
JamesJohnson: ah, I do have a vehicle
Andrew (GM): :) Yeah, I've got ideas on that for the full campaign.
Petr Stepanov: Alas, that is one luxury I do not have. Vehicle or pockets of cash...
Campaign saved.
GM: Although given the lack of driving skill, perhaps Petr should drive. :)
Mark (Petr Stepanov): True, that
Aldernon (JamesJohnson): pshaw...that's a given in 93
Aldernon (JamesJohnson): you seen the people they allow on the roads these days?
Andrew (GM): I suppose you just have to hope you never get in a situation requiring a skill check.
Aldernon (JamesJohnson): happy to let hijm drive...just can't figure out how I'd approach that ;)
Andrew (GM): You'd be fine as long as a stressful situation didn't arise I suppose.
GM: Right, so the plan is?
Aldernon (JamesJohnson): make our way to the hospital
Mark (Petr Stepanov): Turns out I do have a bicycle, I can ride home and borrow a van from the understanding neighbor
GM: You can choose the hospital closest to the theater. Would that one do?
Aldernon (JamesJohnson): closest, yes
Mark (Petr Stepanov): Yes
Petr Stepanov: Shall we retire to the hospital? I can meet you there in an hour.
The two of you drive over to the hospital. It is a fairly large one. There is a woman at the front desk who may be able to direct you...
JamesJohnson: certainly, I've got to find a room and check in anyway
Receptionist: Can I help you?
Aldernon (JamesJohnson): say, is there anyway to recall previous storyline stuff?
Petr Stepanov (aside): Perhaps, James, you should talk with the receptionist.
Andrew (Receptionist): What type of stuff?
Aldernon (JamesJohnson): your previous story information...the bold text
Receptionist: You can use mousewheel to scroll the chat window...
Andrew (Receptionist): doh
Campaign saved.
Andrew (Receptionist): Hmm... it seems to fade though...
Aldernon (JamesJohnson): no mouse either...
Petr Stepanov (aside): even in todays enlighted times, some react to a foreign accent.
Receptionist: What in particular did you want to see? I can drop it again.
Andrew (Receptionist): Ack... OOC!
JamesJohnson: heh
JamesJohnson: scuse me madam, you dropped something
But there's trouble in paradise. A young woman had an accident there recently and has been hospitalized. Rumors are spreading that the theater is haunted, and that the woman saw something horrible. Some old-timers even remember other unsettling incidents, long forgotten until now, and whispers of madness and corruption dog the once-sterling reputation of the Allen clan and its legacy foundation.
JamesJohnson: can I help you?
Aldernon (JamesJohnson): yes that's it
Andrew (Receptionist): I assume that's what you were looking for...
Mark (Petr Stepanov): we should follow up on the Receptionist's strange behaviour, perhaps she is channeling
Aldernon (JamesJohnson): wanted to see if we knew her name
Andrew (Receptionist): heh
Andrew (Receptionist): Nope, don't know name
Receptionist: Can I help you?
JamesJohnson: oh, yes, sorry...a young lady came in earlier...an accident
Andrew (Receptionist): I'll bet the log file is saved periodically. You could open it with another program and view past stuff that way...
Receptionist: I'm sorry, we get many accident victims. Do you know her name?
Aldernon (JamesJohnson): pausing to see if she's very loose lipped
JamesJohnson: It was an accident at the paradise...I was hoping to find out how she was
Receptionist: [3d6 = 3]
Receptionist: I'm afraid I'm not sure what you're talking about.
JamesJohnson (aside): do you remember if we saw her name in the paper?
Receptionist: Neither of you recall seeing her name.
JamesJohnson: sorry, I'm afraid I can't remmeber her name...I was just sent here...see, I'm a journalist
Campaign saved.
JamesJohnson: I'm jujst starting out, free lancing for a magazine
Receptionist (peevish,): Well I'm sorry, even if she is here, which I'm not sure. She'd likely be too tired for interviews.
JamesJohnson (distraught): I understand...they just told me if I didn't meet the deadline....
GM: The receptionist takes a phone call just then and pointedly turns away from you.
Aldernon (JamesJohnson): what time is it?
Aldernon (JamesJohnson): is there a wall around the city?
JamesJohnson: shall we take a seat in the waiting room?
Andrew (GM): Yeah yeah... blame it on reaction rolls... At least crits don't happen often. :)
Aldernon (JamesJohnson): is there a newspaper around?
Petr Stepanov (aside): ...we can wait for the shift change, and see if the next receptionist is more, receptive
GM: Sure, there's a copy of today's paper on the table.
Petr Stepanov: In the meantime, some light reading should be in order.
GM: It's midmorning. It could be a long wait for a shift change...
JamesJohnson: that's a good idea, perhaps find her name ;)
Petr Stepanov: yes.
JamesJohnson: it's early
Petr Stepanov: /action
Petr Stepanov: I take the paper and scan the pages for information regarding the accident
JamesJohnson: maybe we can ask anotehr receptionist when she's on lunch
Aldernon (JamesJohnson): whoa...what's that?!
Andrew (GM): Indicates that I want you to stop for a moment so I can check some stuff. :)
Campaign saved.
Aldernon (JamesJohnson): I've just been summoned to help decide on dinner, need a min too
GM: You do find a brief column on the issue after some flipping through the paper...
The injured woman is Mary Green, an art student and frequent Metro volunteer. According to published reports, she was painting a ceiling in the main theater space one evening and fell from the scaffolding. She broke her left leg, arm, and pelvic bone, and suffered a mild concussion. Metro's insurance is covering her care, and she is in stable condition. However, she is said to be undergoing psychological evaluation, possibly related to the concussion. An unnamed friend told the local paper, "Mary says the Paradise is haunted or something." Her family -- both parents and her brother -- have declined comment and refused media requests for interviews with Mary.
Mark (Petr Stepanov): What do the chat bubbles mean?
Andrew (GM): That is the reverse of the red hand. It means you can go ahead and continue. :)
JamesJohnson: ah...interesting article here
JamesJohnson: perhaps I was hasty in suggesting my journalistic ties...
Andrew (GM): heh
JamesJohnson: sigh
Petr Stepanov: I can try...
JamesJohnson: be my guest...I probably shoudln't be around though...I'll wait down the hall?
Petr Stepanov (aproaches receptionist and talks undertone so James cannot hear): Ah, miss. I can see you are a great repector of your patient's privacy. I am a representative from Metro, and we need to complete some paperwork for insurence purposes. My collegue is a bit green and learning the ropes. He does tend to be overdramatic... afraid people are more afraid of paper than people.
Looks you over carefully.
Andrew (Receptionist): err... hmmm
Campaign saved.
Petr Stepanov: I would appreciate the chance to talk with Miss Mary Greene so that her bills are provided for in an efficient manner...
The receptionist looks you over carefully.
Receptionist: [3d6 = 11]
JamesJohnson: [3d6 = 6]
Receptionist: I see.
Receptionist (grumbling): under her breath
Aldernon (JamesJohnson): I have the 411 on the situation!
Andrew (Receptionist): err... how do you do a multiword mood?
Petr Stepanov: Petr calls James over in a loud voice
Aldernon (JamesJohnson): underscore?
Andrew (Receptionist): Mark? You did it before... how?
JamesJohnson (sheepish): yes?
Mark (Petr Stepanov): In parens
Andrew (Receptionist): ah
Receptionist (gumbling under her breath): Let me look it up, just a moment.
Petr Stepanov: James, do you see now how a direct approach works. Much more effiecent to assume people can do their jobs.
Petr Stepanov: This lady was merely protecting her charge.
JamesJohnson: yes, I see now....
Receptionist: You can find her in room 413. If I hear of you causing any trouble...
JamesJohnson: my apologies maam
JamesJohnson: sorry Mr Stepanov, your absolutely right
Petr Stepanov: Petr bows slightly to receptionist
Petr Stepanov: and looks at her name tag
Receptionist: Her name is Sheila
Mark (Petr Stepanov): What does her nametag say
Campaign saved.
Petr Stepanov: Thank you Sheila. We whill be finished shortly. Onward James.
Sheila: She keeps a close eye on the two of you as you head for the elevators.
In story mode of course... :)
Petr Stepanov: head to elevator and press the up button
JamesJohnson: follow
The two of you find room 413 without difficulties. The door is open, and it seems like you can just go right in.
Petr Stepanov: Petr is making quiet berating sounds to James as we wait.
Petr Stepanov: ...again James, best if you lead. But let is start with insurance like questions, yes?
Petr Stepanov: I will write notes as you speak.
JamesJohnson: hrm...sure Petr, but I'm not sure...
JamesJohnson: I know next to nothing about insurance....never needed the stuff, gov't can track you that way
Petr Stepanov: Okay, then. I know a lot about beauraracy.
Mark (Petr Stepanov): but not spell checkers :)
JamesJohnson: perhaps you'd better take the lead...
Petr Stepanov: We approach the bed of Mary and pull up chairs, looking at her as we do.
JamesJohnson: people forgive accents more in figures of business
There are two beds in the room, both occupied. One you presume is Mary. She's connected to a traction apparatus, and her arm and leg are in casts. There are bandages on her head. The other bed is occupied by an emaciated old man. Perhaps he is sleeping. His breathing is raspy, and the steady beeping of his monitors is obvious, even from the doorway.
Mary is watching TV as you enter. She glances at the two of you as you enter, but looks back to the TV.
Campaign saved.
JamesJohnson: Mary, Mary Green?
Petr Stepanov: Excuse me, Miss Greene? We were sent from Metro to ask a few simple questions. There were a few details about you accident that were unclear. Nothing major, you understand.
She looks at you, but doesn't say anything.
Petr Stepanov: However, we would appreciate a bit of your time. A few minutes now may save days later
She seems wary, and doesn't say anything, waiting for what else you have to say.
JamesJohnson: glances around the room
Andrew (Sheila): Anything in particular you're looking for/at?
Aldernon (JamesJohnson): just taking in everything I can....
Petr Stepanov: I understand that there were a few - irregualities surrounding the accident? Perhaps you could lead my colleague and I through what happened... you were painting, yes?
Aldernon (JamesJohnson): what's on TV, what's she watching, windows, other aparatii in the room?
There's not a whole lot to see. The TV is showing some kind of ballet. The old man's breathing continues loudly. There are windows, but the curtains are drawn. Mary has just her traction device. The old man has a variety of monitors and such hooked up.
Mary nods slowly.
Petr Stepanov: You must believe in the restoration of that Grand Old Theater, is that why you chose to help in the restoration effort?
Petr Stepanov smiles reassuringly
Campaign saved.
Andrew (Mary): Hmm... err thinking...
Mark (Petr Stepanov): Looks like we don't get a campaign log locally... btw. The scroll back is pretty short
Aldernon (JamesJohnson): how'd you don an action w/o a colon?
Andrew (Mary): Yeah, noticed. Try opening the log file in the campaign folder.
Aldernon (JamesJohnson): now that's a strange sounding sentence
Mark (Petr Stepanov): heh :) Use SHFT+CTRL ENTER
Mary nods again.
JamesJohnson smiles
Andrew (Mary): Ah, I CAN do it too... excellent.
Mark (Petr Stepanov): Did the article mention the time of the accident? (evening/day)
Mark (Petr Stepanov): No log locally
Andrew (Mary): Evening.
Aldernon (JamesJohnson): Going to start copying things to notes, I think
Mark (Petr Stepanov): Agreed. That is probably what they are for
Aldernon (JamesJohnson): hmm...can't figure out how to select text yet
Mary: If the log is there, it'd be in campaigns/Nocturnum/chatlog.html
Andrew (Mary): OOC
Andrew (Mary): If not... good use of notes... Those will save from one session to the next.
Petr Stepanov: Perhaps, Ms. Greene, you could tell us what happened that evening when you fell. Just use your own words. I will prperly translate into legalese on the forms.
Mark (Petr Stepanov): Nothing in the campaign folder (but the image did come down, btw)
Campaign saved.
Mary: Both of you make hearing rolls please. Mark, that's 3d6, compared to your... uh... IQ.
Andrew (Mary): grr... OOC
Petr Stepanov: [3d6 = 11]
JamesJohnson: [3d6 = 9]
Andrew (Mary): Oh, and it's usually convenient to tell me how much you made or missed the roll by... :)
Andrew (Mary): Ah, it's the perception stat (Per)
Mark (Petr Stepanov): Can you explain how that works, for us GURPS newbies?
Aldernon (JamesJohnson): ah...made by 2
Mark (Petr Stepanov): per of 12
Aldernon (JamesJohnson): so you made it by 1
Andrew (Mary): So, in your case Mark, your roll was 11. Your Per is 12. If you roll under 12 than you made it.
Andrew (Mary): Right, what he said.
Aldernon (JamesJohnson): roll 12, made it dead on
Mark (Petr Stepanov): okay, makes sense... then I made it by one
Aldernon (JamesJohnson): roll 13, nothing
Andrew (Mary): Making it dead on is considered a success.
Aldernon (JamesJohnson): roll 18, yer considered deaf ;)
Andrew (Mary): Ah yes, 3 or 4 is a critical success, 17 or 18 a crit failure.
Mark (Petr Stepanov): rolling low is good, must reset mindset
Andrew (Mary): Heh... right.
Aldernon (JamesJohnson): heh
Mary: Mary mumbles something under her breath.
-> JamesJohnson: It sounds something like "I didn't fall down, "
Aldernon (JamesJohnson): say, while we're paused...oh..not paused...nm
Campaign saved.
Andrew (Mary): Yeah?
Aldernon (JamesJohnson): can I assume I've pen and a pad of paper?
Andrew (Mary): Oh... sure, I'll allow it, since I should have asked before you entered the hospital what you had with you (but I didn't).
JamesJohnson: just taking notes on the accident
JamesJohnson smiles reassuringly
Petr Stepanov: Could you repeat the Ms. Greene, my colleague was distracted by the television set. Do you mind if we turn of the television while we talk?
Mary just stares at Petr, not moving.
Mary (after a moment): You're from the Paradise, aren't you?
JamesJohnson: The Metro, yes
The beeping from the machines around the bed next to you suddenly increase in intensity. The man in the bed cries out suddenly.
JamesJohnson: er...that normal?
Petr Stepanov: James, perhaps you should run to the hall and see if there is a doctor about...
JamesJohnson: right
JamesJohnson runs out the door to find a dr
Campaign saved.
Petr Stepanov: I suspect that is a normal sound
Petr Stepanov: looks at the man in the other bed
Aldernon (JamesJohnson): or nurse
GM: As you head out into the hall, you catch sight of a doctor and a pair of nurses coming running this way.
GM: The man has gone limp, and you can no longer hear his raspy breathing.
JamesJohnson: um..in here, there's loud beeps and the man cried out
Petr Stepanov looks at Mary's reaction to the camotion
JamesJohnson (under my breath): I don't suspect THAT's normal...
GM: The doctor and nurses rush into the room, quickly seeing what is happening. The doctor immediately begins checking the machines and the man, while one of the nurses begins to pull out some defibrillation equipment.
GM: Mary continues to divide her attention between Petr and James.
JamesJohnson pulls the privacy curtain slightly out to block out the sight of the working dr and nurses
Petr Stepanov: Mary, It does look like the medical staff are very responsive here. It looks like you are in good hands.
GM: Shortly, the paddles are charged up, and amid the shouts and commotion between the doctor and nurses, the begin their attempts to revive the man. Each time the paddles are used, the lights in the room temporarily go out.
Petr Stepanov: So, is this the first time you have been in a hospital overnight?
GM: Mary continues to silently watch the two of you.
Campaign saved.
Both of you suddenly hear bursts of static. You look up at the television to see the images of the ballet dissolve into fuzz. Then You hear the sounds of a film projector clicking away.
Aldernon (JamesJohnson): running a bit short on time, bout 10-15min left before dinner
JamesJohnson: what the f....
JamesJohnson looks around for the projector
Petr Stepanov: I thought you had turned off the television, James?
JamesJohnson goes to shut off the TV presumably again
The screen suddenly shows this hospital room, as if there were a camera mounted in the TV. You see yourselves, the bed, the flickering lights, and Mary. You also note a blurry figure standing next to mary, apparently stroking her face.
JamesJohnson: I thought...well maybe I was distractd by the...whoa
Petr Stepanov (sharply): Perhaps you should unplug that.
JamesJohnson: on it!
JamesJohnson unplugging the tv
As you approach the TV, there is a sudden crack, and the screen literally explodes, throwing bits of glass into the room.
Andrew (GM): roll against DX
JamesJohnson: [3d6 = 9]
Aldernon (JamesJohnson): made it by 3
Petr Stepanov: [3d6 = 7]
Andrew (GM): Oh, and Ald, we should be at a decent stopping point soon if you have to go.
Petr Stepanov: made it by 4
Aldernon (JamesJohnson): still got about 10min if you want to continue, or stop is fine if that's best
GM: You are both able to throw your arms up to protect your faces, and prevent any real damage.
Aldernon (JamesJohnson): or I could tell you about how I killed my first pc's last saturday ;)
There is sudden silence in the room.
Campaign saved.
JamesJohnson: um...I'm sure that was just a power surge....the defibrilator, you know...
Petr Stepanov (moves to block Mary from glass): Must have been the difibulator machine
doctor: I... think he's gone.
Petr Stepanov (Turns back to Mary): Perhaps we should finish these forms quickly and let you get some rest.
Mary: I didn't fall down. I fell up.
JamesJohnson eye's shoot open wide
doctor: Get Robert to fix that thing.
Petr Stepanov: I see. And how did you lose the grip on the ladder?
doctor: One of the nurses comes around the curtain and leaves the room, checking quickly first to make sure the three of you are not injured.
JamesJohnson opens his mouth to question....thinks better of it
Petr Stepanov: Don't worry Miss. Greene, in the insurance industry we have seen many strange things.
Mary goes back to starting at the (now destroyed) TV, and does not answer.
Petr Stepanov: Ms. Greene? Who found you after you fell?
GM: She seems not to have heard you
Aldernon (JamesJohnson): are her eyes tracking anything?
Petr Stepanov: looks to where the figure had been shown on the screen
GM: She is acting just like she's watching TV.
GM: You don't see anything at all unusual around the bed.
JamesJohnson examines the opposite side of the bed from Petr
Petr Stepanov (takes Mary Greene's hand): Are you okay, Mary?
The doctor comes around the edge of the curtain.
Campaign saved.
doctor: Here now! This patient needs some rest. What are you doing?
Petr Stepanov (straightens): Well, thank you Miss Greene, if we have any futher questions, we will return at a later time.
GM: Mary seems unresponsive.
JamesJohnson: Thank you maam.
JamesJohnson: we were just finishting up, Dr.
Petr Stepanov (nods to doctor): Sir. If we could talk to you outside for just a minute...
doctor: Just a moment, I'll be there.
doctor turns to check over Mary
Petr Stepanov moves to hallway to wait for doctor, pausing to look at the man in the bed on the way out
GM: The man in the bed lies unmoving, the nurse is putting away equipment.
JamesJohnson walks out into the hall, staring at the TV and glass on the way out
The doctor comes out shortly.
The doctor (brusquely): Yes, what is it?
Petr Stepanov: Thank you for your time Doctor. Was the girl okay?
The doctor: I don't know, isn't responding to anything. We'll have to do some tests.
Petr Stepanov: Who brought her in that night? We have some questions that should be answered
JamesJohnson: is that common, after a fall...unresponsivness?
The doctor: I'm not sure. Wasn't she working down at the Paradise? Perhaps you should check with them.
Campaign saved.
The doctor: It's not that common. Perhaps there's something else wrong with her.
Petr Stepanov: Okay. Well. Here is my card. This is important enough that I will put down my home phone number on it.
JamesJohnson: something from the fall? or preexisting?
Petr Stepanov: If Ms. Greene's condition changes, please let us know.
The doctor (shaking his head): Something else... I'm not sure.
JamesJohnson nods
Petr Stepanov pulls out generic card from wallet and scribbles home number on back
JamesJohnson scribbles on the note pad
The doctor takes the card, and turns away with a nod.
Aldernon (JamesJohnson): I've been informed dinner is served
Petr Stepanov: Card is like a regular business card, blank except for the name "Petr Stepanov" in small type in the center.
Andrew (The doctor): Ah, ok Aldernon. do you want us to hang out until you come back? Or just call it a night, or what?
Petr Stepanov (turns to walk away, then turns briefly): Oh, one more thing, Have you seen a television explode like that in the performance of your duties before?
Aldernon (JamesJohnson): call it a night best for me...after dinner is bed these days
Mark (Petr Stepanov): This is probably a good break-point, at least a natural chapter close
Mark (Petr Stepanov): at least after the good doctor answers
Andrew (The doctor): Ok, we'll catch you later then. Mark and I may finish up one or two things here, but I'll post the log.
Aldernon (JamesJohnson): grins
Aldernon (JamesJohnson): excellent! most enjoyable!
Aldernon (JamesJohnson): talk to you guys later...
The doctor: It must have just shorted out.
Aldernon (JamesJohnson): er..howdo I exit? ;)
The doctor shrugs.
Andrew (The doctor): Right click on the desktop.
Mark (Petr Stepanov): right click menu
Aldernon (JamesJohnson): got it...cya
'Aldernon' disconnected
Petr Stepanov nods, frowning lightly
Andrew (The doctor): You want to do anything else or call it good and go play CoH or something? I suspect if Kent were on we'd keep playing a while...
Campaign saved.
Andrew (The doctor): I'm good either way.
Petr Stepanov retire back to the coffee shop, nodding politely to the receptionist on the way out.
GM: She gives you the eagle eye.
Mark (Petr Stepanov): I would at this point go look up the deails of previous rumours about Paradise in the news morgue
Andrew (GM): Sure, want to do that now?
Mark (Petr Stepanov): might as well, is that something we need to play out? Or just use research skill?
GM: It's research pretty much, guided by you giving details as to what direction you're looking.
Petr Stepanov okay, let's do that, assuming that I will do some research and then meet James back at the coffee shop after
GM: So, looking for some general details about the Paradise. We can get to some specifics later.
Mark (Petr Stepanov): we need a suitable name for the shop
Mark (Petr Stepanov): yes
GM: You pretty easily pick up the following information...
The Paradise is now owned by Metro Arts, a nonprofit group that produces performances, art exhibitions, and film events. The group has a full-time staff of six and hundreds of donating members and supporters. Although it has a small office, the Paradise is the group's first permanent event and exhibit space. The head of Metro Arts is Sara Landry, a feisty middle-aged painter and arts organizer.
Metro Arts has spent the last year renovating the theater. Although much work remains, Metro needs more funding to take the project further. The members have decided to open the theater a couple days from now to focus more attention on their work. At an opening-night gala fundraiser they'll screen a double feature: the wartime classic Casablanca and the French satire Rules of the Game .
According to the paper, this isn't the first time for a ghost sighting. Harry Samson, a janitor at the Paradise from 1952-1974, told the reporter, "I used to hear strange things there all the time, like something moving around in the walls and floors. The Allens always said it was rats. Musta been some big rats."
Campaign saved.
GM: Anything specific beyond that?
Mark (Petr Stepanov): also looking for any photos that might have accompanied the stories; Also, looking for the story of the groundbreaking of the theater
Petr Stepanov makes copies of relevant clippings and puts them in attache case for later shaing with James.
You don't find anything specific about the groundbreaking. However, you do learn that the original builder was Robert Allen, a wealthy man who developed and owned much of the neighborhood.
Andrew (GM): Photos... hmm...
Mark (Petr Stepanov): Just to make your life difficult :) Some google image searching should do the trick
Andrew (GM): heh...
Mark (Petr Stepanov): I am up for a bit of CoH, but it is 9:00pm already...
Campaign saved.
You do find a couple of photos. One is a direct frontal shot from outside the theater. There is a large crowd outside. The photo looks to have been taken quite a long time ago, perhaps in the 50s. The other is from the inside, perhaps the lobby. It is focused on a man standing up on a balcony looking down at the photographer. It was likely taken around the same time. [3d6 = 6]
Mark (Petr Stepanov): are you actually typng or is it just ghost typing?
Andrew (GM): Just typing and thinking. :)
GM: Anything further for now? Or will that do?
Mark (Petr Stepanov): should do for now...
GM: Ok. Shall we meet on Ventrilo and decide if we want to CoH?
Mark (Petr Stepanov): yes
'Mark' disconnected